multiply.

THE MULTIPLICATION PLAYGROUND

Dots
18altogether

3 equal groups of 6Tap a column to count it

3 jumps of 6

Pick a times table
FOR GROWN-UPS & CURIOUS KIDS

A picture today.
A fact for tomorrow.

  1. Make the meaning visible.Start with a small array. Here, 3 × 6 means 3 columns with 6 dots in each. Count the columns, then turn the array. The arrangement changes; the total stays the same.
  2. Use what they already know.Split 7 × 6 into 5 × 6 and 2 × 6. Ask, “What do you notice?” Try the number line to connect multiplication with equal jumps.
  3. Recall, then reveal.Hide the answers or try a short practice session. Let the child think before showing a picture. A missed answer is a chance to build a connection.
  4. Little and often.Try a few minutes on different days. Start with 1, 2, 5, and 10, then fill the gaps. Mix old and new facts.
How practice and progress work

Practice favors unseen facts and facts that need more work, with occasional familiar ones. A missed or hinted fact returns later when there is room in the session.

In Challenge mode, a first-try answer within 3 seconds without a hint counts as quick. Normal mode has no speed target. Neither mode has a countdown or time limit. A fact is learned after 5 independent answers, or 3 quick Challenge answers, across at least 2 days. A mistake gently reduces the square fill; completing the correction adds a little back. This is a practice cue, not a test of ability.

The map tracks each direction separately: knowing 3 × 6 does not automatically mark 6 × 3 as learned. Zero is available in Explore and Practice, but the map covers 1–12. Progress is saved only in this browser. Moving the file, clearing browser data, or switching devices may start a new record.

Start your fact map again?

This clears the practice record saved in this browser. You can explore without resetting anything.